![]() When a stimuli source is registered, the event On Perception Updated (or On Target Perception Updated for target selection) is called which you can use to fire off new Blueprint Script and (or) update variables that are used to validate branches in a Behavior Tree. This is accomplished with the AI Perception Component that acts as a stimuli listener and gathers registered Stimuli Sources. This provides a way for Pawns to receive data from the environment, such as where noises are coming from, if the AI was damaged by something, or if the AI sees something. ![]() In addition to Behavior Trees which can be used to make decisions on which logic to execute, and the Environmental Query System (EQS) used to retrieve information about the environment another tool you can use within the AI framework which provides sensory data for an AI is the AI Perception System.
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